

Man I wish that Contra III (Contra Spirits) was alot longer because it's supposed to be a full scale alien invasion. Hard Corps: Uprising is cool but I miss fighting aliens. Also I liked how in Contra: Shattered Soldiers and Neo Contra let you keep your weapons after dying but the only thing I hated was that lame ass percentage hit rate system which was required to get to the final stage/end boss. I liked how Contra III (Contra Spirits) and Contra Hard Corps had bombs. My mom said the first boss look like something from the Megaman X games lol! The character sprites look good but the background and level graphics could have been better like dark and gritty. What is strafing for? That samurai woman is impossible for me to use. I got upto stage 7 on Hard Corps: Uprising on Rising mode and the game is pretty hard + has to many buttons to use too.

Press diagonal-up and Y to blast an enemy in to the air, press Y again to jump after them, press it one more time to send them flying in to the ground." Press Y to do a powerful blast directly in front of you that blows enemies away. With Sayuri only, and you don't need to be dashing to do them: 3D enemies like the Fixed Gun Turret will just laugh as you ram in to them. Press X before the animation ends to shoot them in back, like a boss. While running, press B next to certain enemies to evade around them.

Surprisingly, also effective against the red bombs dropped by flying robots and the sniper bullets on Stage 2. While standing, press B when projectiles are nearby to reflect them back the shooter.

While running, press B next to chest-high hazards like most projectiles, the exploding flowers on Stage 2, etc, to duck under them. While running, press B next to low-lying hazards, like crates, low flying projectiles, Alligators, etc, to vault over them. While running, press B next to sandbags, explosive barrels, etc to ram in to them and send things flying. "For most of these, you need to double-tap left or right, or press RB to run.
